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Stoned Again (VHL 1e at Blueberry Cockle)
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1 year 6 months ago #901
by ExTSR
Stoned Again (VHL 1e at Blueberry Cockle) was created by ExTSR
Greets.
Frank Mentzer here.
This thread is for info, Q&A, and discussion of my replay from NTRPG 1.
The adventure is formally "SAR: Blueberry Cockle" (aka Stoned Again due to the plethora of petrifactions present).
IF YOU ARE A PLAYER, please check in here! We need to sort who's got which characters, and all that.
WARNING: This is an extremely difficult adventure. That said, it can be completely thought out and outguessed. It has no Gygaxian surprise-deathtraps (though the system may contain some at VHL). As you would expect, this is about resource planning & usage, plus high-end strategic & tactical competence.
ATTACHED BELOW is the full set of character sheets (PDF).
New spells and odd items are included, as well as other tables & mechanics pertinent to VHL play.
All players are assumed to be familiar with the characteristics (especially resources & assets) of all player characters... or at least all attending.
...
I will ramble in this thread about some of the characteristics of VHL play, tips for smooth party functionality, rule importance (strict vs handwaived), etc etc.
F
Frank Mentzer here.
This thread is for info, Q&A, and discussion of my replay from NTRPG 1.
The adventure is formally "SAR: Blueberry Cockle" (aka Stoned Again due to the plethora of petrifactions present).
IF YOU ARE A PLAYER, please check in here! We need to sort who's got which characters, and all that.
WARNING: This is an extremely difficult adventure. That said, it can be completely thought out and outguessed. It has no Gygaxian surprise-deathtraps (though the system may contain some at VHL). As you would expect, this is about resource planning & usage, plus high-end strategic & tactical competence.
ATTACHED BELOW is the full set of character sheets (PDF).
New spells and odd items are included, as well as other tables & mechanics pertinent to VHL play.
All players are assumed to be familiar with the characteristics (especially resources & assets) of all player characters... or at least all attending.
...
I will ramble in this thread about some of the characteristics of VHL play, tips for smooth party functionality, rule importance (strict vs handwaived), etc etc.

F
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1 year 6 months ago #902
by Heresy
Replied by Heresy on topic Stoned Again (VHL 1e at Blueberry Cockle)
I am playing in this game, I'll take Muir (the druid) if we're just picking.
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1 year 6 months ago #903
by noahjgreen295
Replied by noahjgreen295 on topic Stoned Again (VHL 1e at Blueberry Cockle)
Noah Green checking in here. This looks pretty darn amazing. If we are picking characters then I would like to request Ferumbras Took. Thanks!
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1 year 6 months ago #904
by ExTSR
Replied by ExTSR on topic Stoned Again (VHL 1e at Blueberry Cockle)
First dibs! Heresy for Muir.
Next?
Next?

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1 year 6 months ago #905
by ExTSR
Replied by ExTSR on topic Stoned Again (VHL 1e at Blueberry Cockle)
And the superhobbit is also tagged. (Enjoy your magic items)
Eight to go. Oscar is... challenging. ;>
Eight to go. Oscar is... challenging. ;>
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1 year 6 months ago #906
by ExTSR
Replied by ExTSR on topic Stoned Again (VHL 1e at Blueberry Cockle)
Party Highlights
Tillich (Cleric): AC -4 hp 90 Str 15 Dex 16
Muir (Druid): AC -1 hp 128 Str 14 Dex 15 Cha 17
Ranger: AC -3 hp 110 Str 18/65 Dex 16
Oscar (Mage): AC -5 hp 64 Str 14 Dex 17
Thelonius (Monk): AC -1 hp 67 Str 17 Dex 18
Conan (Detective): AC -2 hp 82 Str 18/18 Dex 14
Mac (Thief): AC -4 hp 74 Str 15 Dex 18
Ferumbras (Hobbit): AC -4 hp 108 Str 16 Dex 17
Warwick (Dwarf): AC -1 hp 97 Str 18/81 Dex 15
Thurston (Gnome): AC -3 hp 65 Str 16 Dex 17
Tillich
Heavy combatant (90 hp) and principal healbot (with Conan)
Communications (speak giant & dragon, also Tongues spell)
Auto-Turn Vampires, auto-Destroy Mummies
Muir
Heavy combatant (128 hp) & nature specialist
Of note: Bridge Club (turns into small wooden bridge on command)
no-name Ranger
Principal combatant (110 hp), scout & tactical leader
Indy-style Fedora and Whip
Oscar
The Wizard of Oz, sees all (Permanent Det Invis & Det Magic)
Staff of Power, Wand Conjuration
Thelonious
Communications (speak with animals & plants); Pied piper (flute)
Vertically proficient (climbing, falling, spear levitation), various immunities
Conan
Sherlock Holmes magic items
Backup Ranger; Frostbrand sword & Mace Disruption
Mac
Cloak of Disguise, extreme skills; Spells selected for thiefly uses
Almost unkillable (spirit gem)
Ferumbras
Staff (undetectable, also shrink), Ring Invis/Silence, Pipe & Kettle
Communications: Earring of Translation
Warwick
Rod of Lordly Might (Mace form); backup Cleric
Boomerang Hammer & necklace of hammers, Nose-ring
Thurston
Can't suffocate, likes swimming (can cast underwater)
Specialty arrows (v lycs, undead, giants, dragons)
Tillich (Cleric): AC -4 hp 90 Str 15 Dex 16
Muir (Druid): AC -1 hp 128 Str 14 Dex 15 Cha 17
Ranger: AC -3 hp 110 Str 18/65 Dex 16
Oscar (Mage): AC -5 hp 64 Str 14 Dex 17
Thelonius (Monk): AC -1 hp 67 Str 17 Dex 18
Conan (Detective): AC -2 hp 82 Str 18/18 Dex 14
Mac (Thief): AC -4 hp 74 Str 15 Dex 18
Ferumbras (Hobbit): AC -4 hp 108 Str 16 Dex 17
Warwick (Dwarf): AC -1 hp 97 Str 18/81 Dex 15
Thurston (Gnome): AC -3 hp 65 Str 16 Dex 17
Tillich
Heavy combatant (90 hp) and principal healbot (with Conan)
Communications (speak giant & dragon, also Tongues spell)
Auto-Turn Vampires, auto-Destroy Mummies
Muir
Heavy combatant (128 hp) & nature specialist
Of note: Bridge Club (turns into small wooden bridge on command)
no-name Ranger
Principal combatant (110 hp), scout & tactical leader
Indy-style Fedora and Whip
Oscar
The Wizard of Oz, sees all (Permanent Det Invis & Det Magic)
Staff of Power, Wand Conjuration
Thelonious
Communications (speak with animals & plants); Pied piper (flute)
Vertically proficient (climbing, falling, spear levitation), various immunities
Conan
Sherlock Holmes magic items
Backup Ranger; Frostbrand sword & Mace Disruption
Mac
Cloak of Disguise, extreme skills; Spells selected for thiefly uses
Almost unkillable (spirit gem)
Ferumbras
Staff (undetectable, also shrink), Ring Invis/Silence, Pipe & Kettle
Communications: Earring of Translation
Warwick
Rod of Lordly Might (Mace form); backup Cleric
Boomerang Hammer & necklace of hammers, Nose-ring
Thurston
Can't suffocate, likes swimming (can cast underwater)
Specialty arrows (v lycs, undead, giants, dragons)
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